I am a passionate Gameplay Programmer from Paris, born on December 9, 1998. I've always been fascinated by games, books, and films, driven by a desire to tell stories.
My journey began with film editing, but titles like A Plague Tale: Innocence, Detroit: Become Human, and Red Dead Redemption II ignited my love for storytelling in games. This realization led me to shift my career path to become a Gameplay Programmer.
Currently, I’m in my third year of the Game Design and Programming program at ISART Digital in Paris (here), where I’ve worked on various projects detailed below.
Here are some projects from my time at ISART Digital:
Infiltration Game (Time Attack - PC) - September 9 to 14, 2024
For a school-organized game jam, I collaborated on Lie Breaker, a time-attack infiltration game where players infiltrate a propaganda office and avoid detection by guards.
Trading Card Game (Mobile) - March 25 to May 27, 2024
I helped develop Holy Slam, a free-to-play trading card game for mobile with online multiplayer and AI combat.
My Contributions:
2D Platformer (Mobile and PC) - January 2 to February 16, 2024
Unseen is a 2D platformer exploring Scopophobia, where a young child avoids being watched on their way home.
My Contributions: