
I am a passionate Gameplay Programmer from Paris, born on December 9, 1998. I've always been fascinated by games, books, and films, driven by a desire to tell stories.
My journey began with film editing, but titles like A Plague Tale: Innocence, Detroit: Become Human, and Red Dead Redemption II ignited my love for storytelling in games. This realization led me to shift my career path to become a Gameplay Programmer.
Currently, I’m in my fourth year of the Game Design and Programming program at ISART Digital in Paris (here), where I’ve worked on various projects detailed below.

Here are some projects from my time at ISART Digital:

Beat-Them-Up Game (Toy - VR) - Avril to June, 2025
In a 2-week VR school project, i patook in a the creation of a Beat them up. Players take on the role of a garbage collector tasked with cleaning the streets while fending off mischievous raccoons. The project focused on creating a fun and interactive VR experience within a tight timeframe.

Adventure-Puzzle Game (Music - PC) - Avril to June, 2025
In this 6-week team project, I pitched the original concept for Echo of Gods, which was selected for production. The game explores musical puzzles across multiple islands inspired by Pictish and Christian culture.

Infiltration Game (Time Attack - PC) - September 9 to 14, 2024
For a school-organized game jam, I collaborated on Lie Breaker, a time-attack infiltration game where players infiltrate a propaganda office and avoid detection by guards.

Trading Card Game (Mobile) - March 25 to May 27, 2024
I helped develop Holy Slam, a free-to-play trading card game for mobile with online multiplayer and AI combat.

2D Platformer (Mobile and PC) - January 2 to February 16, 2024
Unseen is a 2D platformer exploring Scopophobia, where a young child avoids being watched on their way home.